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Modules | Classes

Regular N-dimensional data structures. More...

Modules

 Lattices_module_internal_classes
 Internal Lattices_module classes and functions.
 

Classes

class  casacore::ArrayLattice< T >
 A memory resident Lattice. More...
 
class  casacore::ExtendLattice< T >
 An extension of a Lattice or MaskedLattice. More...
 
class  casacore::HDF5Lattice< T >
 A Lattice that is read from or written to an HDF5 dataset. More...
 
class  casacore::Lattice< T >
 A templated, abstract base class for array-like objects. More...
 
class  casacore::LatticeBase
 A non-templated, abstract base class for array-like objects. More...
 
class  casacore::LatticeCache< T >
 a class for caching image access via tiles More...
 
class  casacore::LatticeConcat< T >
 Concatenates lattices along a specified axis. More...
 
class  casacore::RO_LatticeIterator< T >
 A readonly iterator for Lattices. More...
 
class  casacore::LatticeIterator< T >
 A read/write lattice iterator. More...
 
class  casacore::LatticeLocker
 Class to hold a (user) lock on a lattice. More...
 
class  casacore::LatticeStepper
 Traverse a Lattice by cursor shape. More...
 
class  casacore::LatticeUtilities
 Static functions for Lattices. More...
 
class  casacore::MaskedLattice< T >
 A templated, abstract base class for array-like objects with masks. More...
 
class  casacore::RO_MaskedLatticeIterator< T >
 A readonly iterator for masked Lattices. More...
 
class  casacore::PagedArray< T >
 A Lattice that is read from or written to disk. More...
 
class  casacore::PixelCurve1D
 Arbitrary 1-dim curve in a lattice plane. More...
 
class  casacore::SubLattice< T >
 A subset of a Lattice or MaskedLattice. More...
 
class  casacore::TempLattice< T >
 A Lattice that can be used for temporary storage. More...
 
class  casacore::TiledLineStepper
 Step a Vector cursor optimally through a tiled Lattice. More...
 
class  casacore::TiledShape
 Define the shape and tile shape. More...
 
class  casacore::TileStepper
 traverse a tiled Lattice optimally with a tile cursor More...
 

Detailed Description

Regular N-dimensional data structures.

See below for an overview of the classes in this module.

Prerequisite

Review Status

Reviewed By:
Peter Barnes
Date Reviewed:
1999/10/30

Etymology

Lattice: "A regular, periodic configuration of points, particles, or objects, throughout an area of a space..." (American Heritage Directory) This definition matches our own: an N-dimensional arrangement of data on regular orthogonal axes.

In Casacore, we have used the ability to call many things by one generic name (Lattice) to create a number of classes which have different storage techniques (e.g. core memory, disk, etc...). The name Lattice should make the user think of a class interface (or member functions) which all Lattice objects have in common. If functions require a Lattice argument, the classes described here may be used interchangeably, even though their actual internal workings are very different.

Synopsis

The Lattice module may be broken up into a few areas:

  1. Lattices - the actual holders of lattice-like data which all share a common interface. The following items are all Lattices and may be used polymorphically wherever a Lattice is called for.

    • The ArrayLattice class adds the interface requirements of a Lattice to a Casacore Array. The data inside an ArrayLattice are not stored on disk. This n-dimensional array class is the simplest of the Lattices. Users construct the ArrayLattice with an argument which is either an IPosition which describes the array shape or a previously instantiated Array object that may already contain data. In the former case, some Lattice operation must be done to fill the data. The ArrayLattice, like all Lattices, may be iterated through with a LatticeIterator (see below).
      Iteration can also be done using LatticeApply and some helper classes. It makes it possible to concentrate on the algorithm.

      // Make an Array of shape 3x4x5
      Array<Float> simpleArray(IPosition(3,3,4,5));
      // fill it with a gradient
      for (Int k=0; k<5; k++)
      for (Int j=0; j<4; j++)
      for (Int i=0; i<3; i++)
      simpleArray(IPosition(3,i,j,k)) = i+j+k;
      // use the array to create an ArrayLattice.
      ArrayLattice<Float> lattice(simpleArray);

    • The PagedArray class stores its data on disk in the Table format and pages it into random access memory for use. Paging is used here to describe the process of getting pieces of data small enough to fit into active memory even if the whole data set is much too large. This class "feels" like an array but may hold very large amounts of data. The paging has an added effect: all the data may be made persistent, so it stays around after the application ends. When you use PagedArrays - use them because you need persistent data and/or paging into large data sets.
      The persistence is done using a Table, and uses the tiled storage manager. This means that accessing the data along any axis is equally efficient (depending on the tile shape used).
      A PagedArray constructor allows previously created PagedArrays to be recalled from disk. Much of the time, the PagedArray will be constructed with a TiledShape argument which describes the array and tile shape and a Table argument for use as the place of storage. Then the PagedArray may be filled using any of the access functions of Lattices (like the LatticeIterator.)

      // Create a PagedArray from a Table already existing on disk.
      PagedArray<Float> lattice(fileName);
      // Create a LatticeIterator to access the Lattice in optimal tile
      // shaped chunks.
      LatticeIterator<Float> iter(lattice);
      // Iterate through and do something simple; here we just
      // sum up all the values in the Lattice
      Float dSum = 0;
      for(iter.reset(); !iter.atEnd(); iter++) {
      dSum += sum(iter.cursor());
      }

    • The HDF5Lattice class stores its data on disk in HDF5 format. It works in the same way as PagedArray.

  2. LatticeIterator - the object which allows iteration through any Lattice's data. This comes in two types: the RO_LatticeIterator which should be used if you are not going to change the Lattice's data, and the LatticeIterator if you need to change the data in the Lattice.
    Note that iteration can also be done using LatticeApply and some helper classes. It makes it possible to concentrate on the algorithm.

    • The RO_LatticeIterator class name reflects its role as a means of iterating a "Read-Only" array (hereafter refered to as a "cursor") through a Lattice based object, from beginning to end. Think of a window into the Lattice that moves to a new location when requested. The Lattice doesn't change but you may see all or part of its data as the cursor "window" moves around. This class allows optimized read-only iteration through any instance of a class derived from Lattice. The cursor's shape is defined by the user and moved through the Lattice in an orderly fashion also defined by the user. Since the cursor is "read-only" it can only be used to "get" the data out of the Lattice. RO_LatticeIterators are constructed with the Lattice to be iterated as the first argument. The optional second constructor argument is either an IPosition which defines the shape of the cursor or a LatticeNavigator argument. The IPosition argument cause the iterator to move the cursor in a simple pattern; the cursor starts at the Lattice's origin and moves in the direction of the x-axis, then the y-axis, then the z-axis, etc.. If a LatticeNavigator argument is given, more control over the cursor shape and path are available. If no second argument is given, the optimal TileStepper navigator will be used.

      // simple route - define a cursor shape that is the xy plane of our
      lattice.
      IPosition cursorShape(2, lattice.shape()(0), lattice.shape()(1));
      LatticeIterator<Float> iter(lattice, cursorShape);
      for (iter.reset(); !iter.atEnd(); iter++) {
      minMax(iter.cursor(), min, max);
      }

    • The LatticeIterator class name reflects its role as a means of iterating a read and write cursor through a Lattice based object. Not only does the cursor allow you to inspect the Lattice data but you may also change the Lattice via operations on the cursor. This class provides optimized read and write iteration through any class derived from Lattice. The technique is identical to the RO_LatticeIterator. But the cursor, in this case, is a reference back to the data in the Lattice. This means that changes made to the cursor propagate back to the Lattice. This is especially useful for the PagedArray and PagedImage classes. These two classes are constructed empty and need iteration to fill in the Lattice data.
      // make an empty PagedArray and fill it. The Table that stores the
      // PagedArray is deleted when the PagedArray goes out of scope
      PagedArray<Float> lattice(IPosition(4,100,200,300,50));
      LatticeIterator<Float> iter(lattice, IPosition(2, 100, 200));
      // fill each plane with the "distance" of the iterator from the origin
      for(iter.reset();!iter.atEnd(); iter++) {
      iter.woCursor() = iter.nsteps();
      }

  3. LatticeNavigators - the objects which define the method and path used by a LatticeIterator to move the cursor through a Lattice. Many different paths are possible. We leave it you to choose the LatticeNavigator (method and path) when using a LatticeIterator.

    • The LatticeStepper class is used to define the steps which the cursor takes during its path through the Lattice. Every element of the Lattice will be covered, starting at the origin and ending at the "top right corner." This class provides the information needed by a LatticeIterator to do non-standard movements of the cursor during iteration. The shape of the cursor is specified by the second IPosition argument of the LatticeStepper. The order of the axis is important. An IPosition(1,5) is a five element vector along the x-axis. An IPosition(3,1,1,5) is a five element vector along the z-axis. The degenerate axes (axes with lengths of one) act as place holders. The third argument in the LatticeStepper constructor is the "orientation" IPosition. This describes the order of the axis for the cursor to follow. Again, we treat the elements, in order, of the IPosition as the designators of the appropriate axis. The zeroth element indicates which axis is the fastest moving, the first element indicates which axis is the second fastest moving etc. eg. The IPosition(3,2,0,1) says the LatticeIterator should start with the z-axis, next follow the x-axis, and finish with the y-axis. A single element cursor would thus move through a cube of dimension(x,y,z) from (0,0,0) up the z-axis until reaching the maximum (0,0,z-1) and then start on (1,0,0) and move to (1,0,z-1), etc.

      // The shape of our Lattice - a 4 dimensional image of shape (x,y,z,t) -
      // and the shape of the cursor
      IPosition latticeShape(image.shape());
      IPosition cursorShape(3, lattticeShape(0), 1, latticeShape(2));
      // Define the path the cursor should follow, we list x and z first, even though
      // no iterations will be done along those axes since the cursor is an
      // integral subshape of the Lattice. The cursor will move along the y-axis
      // and then increment the t-axis. The construct the Navigator and Iterator
      IPosition order(4,0,2,1,3);
      LatticeStepper nav(latticeShape, cursorShape, order);
      LatticeIterator<Float> iter(image, nav);

    • The TiledLineStepper class allows you to iterate through a Lattice with a Vector cursor. However, it steps through the Lattice in an order which is optimum with regard to the I/O of the tiles with which the Lattice is constructed.

      // Set up a TiledLineStepper to return profiles along the specified
      // axis from a PagedArray (not all Lattices have the tileShape member
      // function). Then create the iterator as well.
      TiledLineStepper nav(lattice.shape(), lattice.tileShape(), axis);
      LatticeIterator<Complex> nav(lattice, nav);

    • The TileStepper class allows you to iterate through a Lattice in the optimum way. It steps through the lattice tile by tile minimizing I/O and memory usage. It is very well suited for pixel based operations. However, its iteration order is such that it cannot be used for a certain subset of pixels (e.g. a vector) is needed.
      This navigator is the default when no navigator is given when constructing a (RO_)LatticeIterator.

  4. MaskedLattice - a Lattice with a mask. It is an abstract base class for various types of MaskedLattices. A MaskedLattice does not need to contain a mask (see e.g. SubLattice below), although the user can always ask for the mask. The function isMasked() tells if there is really a mask. If not, users could take advantage by shortcutting some code for better performance. I.e. a function can test if a the MaskedLattice is really masked and can take a special route if not. Of course, doing that requires more coding, so it should only be done where performance is a real issue.

    • A SubLattice represents a rectangular subset of a Lattice. The SubLattice can be a simple box, but it can also be a circle, polygon, etc. In the latter case the SubLattice contains a mask telling which pixels in the bounding box actually belong to the circle or polygon. In the case of a box there is no mask, because there is no need to (because a box is already rectangular).
      A SubLattice can be constructed from any Lattice and a LatticeRegion telling which part to take from the Lattice. If the SubLattice is constructed from a const Lattice, the SubLattice is not writable. Otherwise it is writable if the lattice is writable.

      There is a rich variety of region classes which can be used to define a LatticeRegion in pixel coordinates. They are described in module LRegions.

    • Module LEL contains classes to form a mathematical expression of lattices. All standard operators, regions, and many, many functions can be used in an expression.

  5. LatticeLocker can be used to acquire a (user) lock on a lattice. The lock can be a read or write lock. The destructor releases the lock when needed.
    Lattices on disk can be used (read and write) by multiple processes. The Table locking/synchronization mechanism takes care that sharing such a lattice is done in an orderly way. Usually the default locking mechanism is sufficient. LatticeLocker is useful when finer locking control is needed for a disk-based lattice.


    Warning: The following are listed for low-level programmers; Lattice users need not understand them;
    The Lattice directory contains several files relevant only to implementation.

    • LatticeBase - a non-templated abstract base class defining the type-independent interface to classes which must act as Lattices do.
    • Lattice - a templated abstract base class (derived from LatticeBase) defining the interface to classes which must act as Lattices do. The user simply publicly inherits from Lattice and defines the member functions declared as pure abstract in the Lattice header file.
    • The LatticeNavigator class name defines the interface used for navigating through a Lattice by iteration. This class is an abstract base. Classes derived from this (currently LatticeStepper, TiledLineStepper, and TileStepper) must define the path the iterator cursor follows, the size of the movement of the cursor with each iteration, and the behaviour of that cursor shape as it moves through a Lattice.
    • LatticeIndexer - this class contains the currently defined Lattice and sub-Lattice shape. It is used only by navigator classes as it contains member functions for moving a cursor through a defined sub-Lattice.
    • The LatticeIterInterface class defines the interface for a specific Lattice's iterator. This class is a base class with a default iterator implementation. Lattice based classes may need to derive an iterator from LatticeIterInterface to optimize for the LatticeIterator internals which impact upon the new Lattice.
    • PagedArrIter - this class is the PagedArray's optimized method of iterating. This class is a "letter" utilized within the LatticeIterator "envelope" and cannot be instantiated by any user.
    • LCRegion - this class is the (abstract) base class for regions in pixel coordinates.

Motivation

Lattices allow the various holders of data to assume a general method of treatment; by making interfaces in terms of the Lattice class, the programmer can polymorphically operate on objects derived from the Lattice class.

To Do